|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Pokey Dravon
OSG Planetary Operations Covert Intervention
1179
|
Posted - 2013.12.06 07:11:00 -
[1] - Quote
Dust 514 Quick Guide to 1.7 Vehicle and AV Changes
Note: Logistics LAVs, Logistics Dropships, Scout LAVs, and Enforcer HAVs have been temporarily removed from the game. Standard Dropships, LAVs, HAVs, and Assault Dropships are still in 1.7
Vehicle skills are heavily altered from 1.6 to 1.7. Therefor all calculations use only base vehicle values. AV weapon calculations also assume base values.
-----HAVs----- Sica High Slots 3 >> 2 Low Slots 2 >> 2 Shield HP = +6.7% 2500 >> 2650 Armor HP = +55.8% 963 >> 1500 Shield Recharge Rate = +664% 22 >> 168 Shield Recharge Delay 4 Seconds Shield Depletion Recharge Delay 10 Seconds
Gunnlogi High Slots 5 >> 3 Low Slots 2 >> 2 Shield HP = -18.5% 3250 >> 2650 Armor HP = +20% 1250 >> 1500 Shield Recharge Rate = +664% 22 >> 168 Shield Recharge Delay 4 Seconds Shield Depletion Recharge Delay 10 Seconds
Soma High Slots 2 >> 2 Low Slots 4 >> 2 Shield HP = +39.0% 863 >> 1200 Armor HP = +43.5% 2788 >> 4000 Shield Recharge Rate = +1100% 8 >> 96 Shield Recharge Delay 6 Seconds Shield Depletion Recharge Delay 15 Seconds
Madrugar High Slots 2 >> 2 Low Slots 5 >> 3 Shield HP = +6.7% 1125 >> 1200 Armor HP = +10.3% 3625 >> 4000 Shield Recharge Rate = +1100% 8 >> 96 Shield Recharge Delay 6 Seconds Shield Depletion Recharge Delay 15 Seconds
-----LAVs-----
Onikuma High Slots 2 >> 1 Low Slots 1 >> 1 Shield HP = +2.7% 1168 >> 1200 Armor HP = +81.5% 496 >> 900 Shield Recharge Rate = +2275% 12 >> 285 Shield Recharge Delay 6 Seconds Shield Depletion Recharge Delay 15 Seconds
Saga High Slots 3 >> 2 Low Slots 2 >> 1 Shield HP = -15.8% 1425 >> 1200 Armor HP = +0% 900 >> 900 Shield Recharge Rate = +1381% 16 >> 285 Shield Recharge Delay 6 Seconds Shield Depletion Recharge Delay 15 Seconds
Baloch High Slots 1 >> 1 Low Slots 2 >> 1 Shield HP = +59.3% 416 >> 650 Armor HP = +61.2% 1520 >> 2450 Shield Recharge Rate = +2833% 4.5 >> 132 Shield Recharge Delay 8 Seconds Shield Depletion Recharge Delay 20 Seconds
Methana High Slots 2 >> 1 Low Slots 3 >> 2 Shield HP = +29.2% 503 >> 650 Armor HP = +14.6% 2138 >> 2450 Shield Recharge Rate = +2100% 6 >> 132 Shield Recharge Delay 8 Seconds Shield Depletion Recharge Delay 20 Seconds
ADS Reports - Defining Racial Themes
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
1179
|
Posted - 2013.12.06 07:12:00 -
[2] - Quote
-----Dropships----- Viper High Slots 3 >> 3 Low Slots 2 >> 2 Shield HP = +77.7% 968 >> 1720 Armor HP = +53.7% 693 >> 1065 Shield Recharge Rate = +874% 23 >> 224 Shield Recharge Delay 8 Seconds Shield Depletion Recharge Delay 20 Seconds
Myron High Slots 4 >> 4 Low Slots 2 >> 2 Shield HP = +60% 1075 >> 1720 Armor HP = +38.3% 770 >> 1065 Shield Recharge Rate = +874% 23 >> 224 Shield Recharge Delay 8 Seconds Shield Depletion Recharge Delay 20 Seconds
Python High Slots 4 >> 3 Low Slots 2 >> 1 Shield HP = +44% 1075 >> 1548 Armor HP = +24.7% 770 >> 960 Shield Recharge Rate = +874% 23 >> 224 Shield Recharge Delay 4 Seconds Shield Depletion Recharge Delay 12 Seconds
Gorgon High Slots 2 >> 2 Low Slots 3 >> 3 Shield HP = +58.7% 630 >> 1000 Armor HP = +71.6% 1530 >> 2625 Shield Recharge Rate = +767% 12 >> 104 Shield Recharge Delay 10 Seconds Shield Depletion Recharge Delay 25 Seconds
Grimsness High Slots 2 >> 2 Low Slots 4 >> 4 Shield HP = +42.8% 700 >> 1000 Armor HP = +54.4% 1700 >> 2625 Shield Recharge Rate = +767% 12 >> 104 Shield Recharge Delay 10 Seconds Shield Depletion Recharge Delay 25 Seconds
Incubus High Slots 2 >> 1 Low Slots 4 >> 3 Shield HP = +35.7% 700 >> 950 Armor HP = +38.9% 1700 >> 2362 Shield Recharge Rate = +767% 12 >> 104 Shield Recharge Delay 6 Seconds Shield Depletion Recharge Delay 15 Seconds
-----Forge Guns----- Basic - STD Damage = -9.1% 1320 >> 1200 Charge Time = +14.3% 3.5 >> 4
Basic - ADV Damage = -9.0% 1450 >> 1320 Charge Time = +14.3% 3.5 >> 4
Basic - PRO Damage = -9.1% 1584 >> 1440 Charge Time = +14.3% 3.5 >> 4
Assault - ADV Damage = -9.8% 1525 >> 1375 Charge Time = +14.3% 3.5 >> 4
Assault - PRO Damage = -9.8% 1663 >> 1500 Charge Time = +14.3% 3.5 >> 4
Breach - STD Damage = -24.2% 2310 >> 1750 Charge Time = +0% 6 >> 6
Breach - ADV Damage = -24.2% 2541 >> 1925 Charge Time = +0% 6 >> 6
Breach - PRO Damage = -24.2% 2772 >> 2100 Charge Time = +0% 6 >> 6
-----AV Grenades----- STD Damage = -30.1% 1050 >> 725
ADV Damage = -31.0% 1260 >> 870
PRO Damage = -31.0% 1470 >> 1015
-----Swarm Launcher----- Damage = -33.3% 330 >> 220 Lock Range = -56.3% 400 >> 175
ADS Reports - Defining Racial Themes
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
1180
|
Posted - 2013.12.06 08:03:00 -
[3] - Quote
Vulpes Dolosus wrote:You've but scratched the surface. Don't forget all the skill bonus changes, module changes, and attribute changes (ex, did you know dropships supposedly got a 2x increase to speed, 2500>>5000? And ABs increased multiplier from 2x>>2.5x, meaning that dropships can be 5x faster than they currently are, at least that's how it looks on paper)
Oh I have a full report nearing completion, so many goddamn tables.
This is mostly for a quick reference for people to get their heads around some general stats before diving into the in depth analysis.
ADS Reports - Defining Racial Themes
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
1180
|
Posted - 2013.12.06 08:16:00 -
[4] - Quote
Vulpes Dolosus wrote:Pokey Dravon wrote:Vulpes Dolosus wrote:You've but scratched the surface. Don't forget all the skill bonus changes, module changes, and attribute changes (ex, did you know dropships supposedly got a 2x increase to speed, 2500>>5000? And ABs increased multiplier from 2x>>2.5x, meaning that dropships can be 5x faster than they currently are, at least that's how it looks on paper) Oh I have a full report nearing completion, so many goddamn tables. This is mostly for a quick reference for people to get their heads around some general stats before diving into the in depth analysis. It does do a bit of injustice, I think. Looking at all the slot reductions, people will just think they've been nerfed to the ground. But when you consider the extra PG for removing side turrets, buffs to hardeners and boosters, and see how they all fit together, along perhaps with a bit of tactical changes, they're not looking too shabby.
Well you have the admit the HP buff will make a lot of people happier, but you raise a good point so I amended the initial post.
I just need to finish up some formatting on my 1.7 Vehicle Report and it'll be good to post in the next day or so.
ADS Reports - Defining Racial Themes
|
|
|
|